Learn step-by-step how to create and manipulate 3D computer graphics. You can design banner ads, movies, logos, buttons and more.  Home 3D Graphics Tutorials Procedural Texturing With Weightmaps
Your Ad Here

Procedural Texturing With Weightmaps

Browse Pages: << < 3  4  5  6  7  > >>

Specular Channel

For the specular channel, we want the smooth parts of the object to have stronger highlights than the rest. We can do this by setting the overall value of the specular channel to zero, and then using a "Value" procedural set to 100% masked by a gradient responding to the "Smooth" weightmap.

To add to the realism we can add a Turbulence procedural to add texture to the highlights. Adding this sort of detail to the specularity channel is one of the best ways to make a surface look real.

image 1
With specular channel

In the end, I set the Value procedural to 120% in order to boost the highlights further. The "Colour Highlights" parameter on the "Advanced" tab was set to 70% in preparation for creating the colour channel. For details on the other parameters, download the finished object at the end of this tutorial.

Colour Channel

To colour the anvil, I used these four components in the colour channel (in order from bottom layer to top):

  • Base Colour - The main colour of the anvil (set in the main surface properties dialog), set to RGB = (81,70,68)
  • Smooth Colour - A "Value" procedural RGB = (141,132,126) masked by a gradient responding to the "Smooth" weightmap. Places colour highlights along the smooth parts.
  • Fractal Noise - A "Turbulence" procedural set to black at 50% opacity to add some dirt and noise to the colour channel.
  • Slope Based Rust - A gradient that places orange hilights on a particular gradient of slope. This is then masked by another gradient to make sure it only applies to the bottom section of the anvil.

image 2 image 3 image 4 image 5
Base Colour Smooth Colour Fractal Noise Slope Based Rust

The four pictures above show how the colour changes as each component is added in turn. The picture below shows the colour channel mixed with the bump and specular channels.

image 6
With colour channel


Author's URL: Andy Nicholas
Thank you for voting.
Rate this Materials:
Bad 
1 2 3 4 5 Excellent
Browse Pages: << < 3  4  5  6  7  > >>
print this page subscribe to newsletter subscribe to rss

Explore the process of creating 3D computer graphics. Using our articles and tutorials, you will learn cutting-edge techniques for modeling, scene setup and rendering. More 3D Graphics: Most Popular Materials | Fresh Materials | More 3D Graphics Tutorials at 3DLessons.com

Add comments to "Procedural Texturing With Weightmaps"

Only registered users can write comment

No comments yet...