Learn step-by-step how to create and manipulate 3D computer graphics. You can design banner ads, movies, logos, buttons and more.  Home 3D Graphics Tutorials Unifying Polygons
3d models

Unifying Polygons


Here's the fastest way I know to unify two polygons.

image 1

Step 1 - Put one polygon in the foreground and the other in the background.

image 2

Step 2 - In the tools menu, hit drill and pick Z Slice.

image 3

Step 3 - Swap the layers ( hit the ' key )

image 4

Step 4 - Still in the tools menu, hit drill and pick Z Tunnel.

image 5

Step 5 - Cut, swap layers, and paste. ( hit x ' v )

image 5

Step 6 - Merge points ( hit m enter enter )

image 7

Step 7 - If you have a newer version of Lightwave, skip to step 9.

Otherwise, Select the useless inside points with the lasso.

image 8

Step 8 - Zap them. ( hit z )

Unifying Polygons

Step 9 - Select all the polygons ( click one and hit ] ), then in the Polygon menu, hit Merge.

If you have a newer version of Lightwave, there may be points left over, so Select the polygon, cut it ( hit x ), ZAP the points ( hit z ), and paste the polygon back in ( hit v ).

If the polygon isn't showing a normal, hit Merge Points again.

If the problem persists, closely check all the nooks for bad points. If you find any, ZAP them and Merge Points again.

Practise until you can do this really fast. - GLYPH



Author's URL: Happy-digital.com
Final results of our readers
New!
Passed through all the steps? Share your result!
Your result will be premoderated.
Please make sure you choose the right image.
 
 



Captcha

*Required fileds
Learn step-by-step how to create and manipulate 3D computer graphics. You can design banner ads, movies, logos, buttons and more. More Tutorials: Featured Materials | Fresh Materials | More 3D Graphics Tutorials at 3DLessons.com

No comments yet...
Add comments to "Unifying Polygons"

Captcha