Super Mario characters look great, but they are a little plain. Ever
wondered how Mushroom Kingdom pin-up Princess Peach would look if she
were more realistically textured?
See how I applied realistic textures to Princess Peach in Photoshop.
The textures were comprised of a number of different stock photo's, which you can see below.
Crucial in the texturing of Princess Peach was a stock photo by faestock, which provided the facial features and dress fabric.
A set of black hair textures by Kxhara
were turned blonde by using the Color Balance sliders to give it a
yellow tint, and then using Curves adjustments to lighten the hair
whilst maintaining contrast. A similar technique was used to turn the
metal texture from cgtextures gold, which I would use to texture the crown.
First of all I took the image of Princess
Peach and desaturated it, then I used content-aware fill to remove all
her facial features.
I duplicated the layer, and changed the
top layer's blending mode to Hard light, and the bottom one to Overlay
at 60% Opacity. Both these layers would now provide the shading for the
Next I began to out sections from the
stock photos, then paste them under the shading layers. I used the Warp
Tool to shape them, and then used a layer mask to erase the overlapping
With all the textures applied, I then grouped all the layers together, duplicated the group, and merged the duplicate.
Next I added a new layer above the merged layer, and filled it with 50% grey, and gave it a clipping mask.
In this layer I used the Dodge and Burn
tools to add highlights and shadows respectively, thus enhancing the
shading of the whole image.
And finally, to create the shadow, I
duplicated the merged layer and used the Threshold slider to blacken it,
then changed it's blending mode to Soft light.
I then used the Perspective transform tool to distort it, then scaled it down vertically.
Below all the other layers I added a gradient adjustment layer for the background.
And here's the final result.