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More materials by author - Page 1

Skinning a Building in Milkshape 3D
in 3D Tutorials
Skinning a Building in Milkshape 3D

I will talk about modelling etc in another tutorial. This one is explaining skinning a simple building, the same principles could be used on anything you make. This was the first time I tried this method and it turned out OK so I will refine it over time I suppose...

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Building a House in Milkshape 3D
in 3D Tutorials
Building a House in Milkshape 3D

First off I drew a 3d sketch on paper of how I wanted the house to look, I find it much easier to work from reference pics or at least a sketch, it gives you good idea of what you need to do even before you start. Anyway, using the VERTEX creation button as shown I plotted the shape...

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Building a gun in milkshape 3d
in 3D Tutorials
Building a gun in milkshape 3d

First thing I do is Right click in the Left view and click "Choose background image" and find the image I will be working from. I am going to build the middle part of the gun first so I add a load of vertexs' around the outline and in key places...

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Building a Ferrari F360
in 3D Tutorials
Building a Ferrari F360

STEP 1: I got a rough skin from my m8 Gusher from the Prefablab, copied the views to a new file and laid the views out and made sure that they were all the same size/width etc then I cropped em down and create 4 images for use in milkshape from the front, back, side and top.

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Building an Audi TT
in 3D Tutorials
Building an Audi TT

STEP 1: I got a skin from my m8 Gusher from the Prefablab, and created a front, side and top view from it, I then right clicked in each view in milkshape and clicked "Choose background" for each window giving me refernence to work from, all the pics are the same scale as well...

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Milkshape Basics
in 3D Tutorials
Milkshape Basics

AXIS EXPLANATIONThis is just a brief exlpantion of the different AXISsses :) OK, X is across(horizontal) and Y is up (vertical) like on a graph, Z is into/out of the screen in the front view, its forward and backwards relative to your model...

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The Zombie - Modelling
in 3D Tutorials
The Zombie - Modelling

SCAN IN YOUR DRAWINGI usually draw a very rough front and side view keeping them in line with each other, then I scan them in, resize to about 500 pixels high, darken the image so that white vertices and lines show up when working over the top in milkshape...

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Make Your Own Wood
in Textures & Patterns
Make Your Own Wood

Editor's Pick in Photoshop Tutorials, October 2005
This tutorial will teach you how to create your own Wood Texture, such as Old Wood, New Wood, Oak Wood, Pine Wood etc.

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