In this tutorial you will learn how to create a 2D radial array (slightly more complex Then the common 1D array), the purpose of this tutorial is to familiarize yourself with max's powerful array tool...
This tutorial shows you how to use the NURMS (NonUniformally Rational MeshSmooth) feature in 3D Studio Max Version 3.0
NURMS output approximates a NURBS surface by defining vertices of a polygon lattice...
Polygonal modeling is basic, and the serious modeler understands his or her polygonal modeling toolset completely. This lesson represents nothing other than my own very careful attempt to clarify for myself the ways in which the new generation Editable Poly object differs from the Editable Mesh.
This is a very simple tutorial describing how to animate a ball or a wheel rolling down an irregular path. It was devised by my in answer to a need for a car which could drive around corners but still have the wheels rotate accordingly...
In this tutorial we'll be looking at techniques for using textures and materials to create realistic objects.
I'll be using 3D Studio MAX as an example but you can easily apply these techniques in any other package...
Let's continue our exploration by comparing the top sections of the Editable Mesh and Editable Poly panels. Note the differences in the sub-object selection modes. Both Editable Mesh and Editable Poly have Vertex, Edge, Polygon and Element modes...
WARNING: Since this page is about modeling the human figure, it contains nudity and may not be suitable for those under 18.
This article gives a basic overview of how I created my 3D anime character. It is loosely based off of a spline modeling tutorial from Hash Animation Master...
In this tutorial you will learn how to create a preloader that will return a percentage. It can then be used for things such as a preloader bar. Preloaders that work out percentages are important because they give the users of your site feedback of how much of your flash content is loaded...
Start a new file in MAX or VIZ.
1) Create a plane for your ground surface. (CREATE>GEOMETRY/PLANE).
2) Create a big sphere, apply a NORMAL modifier to the sphere (MODIFIER>NORMAL) and select invert...