Animating Objects
Selteco Flash Designer provides a number of ways to animate objects. When no animations are defined, each frame is static. In this example the movie consists of 2 frames, 1 second each:
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Selteco Flash Designer provides a number of ways to animate objects. When no animations are defined, each frame is static. In this example the movie consists of 2 frames, 1 second each:
read moreEach object defined as "Sprite" will be animated in infinite loop using its intro and outro animation. To define a "Sprite", select the item and choose "Sprite" command located under "Item" menu. Choose one of predefined animations or set other intro and outro transformation.
read moreFlash Designer has a ton of animation options, but there may be times when you need to move an object independently via ActionScript. This tutorial demonstrates a way to get that done and also provides a quick overview of Bezier curves. In the animation at right, there are four separate balls, each ...
read moreHow to Close Browser Window From a Flash File Without Prompt
read moreFScommand doesn't work when the movie plays in a browser. FScommand works only with Macromedia standalone projector.
read moreTo keep visitors waiting for your animation to load you should always display a preloader and advise users how long they will have to wait. In Flash you have to program the preloader manually using getBytesLoaded, getBytesTotal and gotoAndPlay functions. Fortunately Flash Designer does the ActionScr...
read moreThis tutorial demonstrates how to enlarge an image on mouse over.
read moreThis tutorial explains how to change default animation flow in Flash Designer.
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