More materials by author

This tutorial will show you how to create transparencies in your images using .gif format. Using the techniques shown, you will be able to create transparent images!
This tutorial will show you how to design a futuristic and clean banner that works great in layouts. If you are looking for a nice, simple banner for a good layout, this is a great place to start!
This tutorial will guide you through the process of designing a cool content box for high tech websites. This is a great theme for layouts!
Creating a Basic Cinema 4d Animation for an Avatar. Welcome to the tutorial, I will be guiding you through this tutorial step by step so you do not get confused, there are alot of images, I doubt you will get lost. First start by opening Cinema 4d.
1. Create a new document, or open a starfield with a planet you have made. Use a black background, and create an object somewhere in the scene:
As you can see, I plan to have my lighting come from the top left of the document
This can be done using Photoshop or Flash. For this tutorial, I am using Photoshop. This tutorial requires patience; although its not very hard, its a long process. First, open a picture of yourself or someone else you wish to "cartoonize". For this tutorial, I will use a picture of myself.
Adobe Photoshop Brushes can be used for abstract digital artwork as well as the common grunge and tech brushes you can find all over the internet. This abstract brushing tutorial will teach you how to brush your abstract renders!
This tutorial will teach you how to create the popular abstract structure lights technique just like the experts use in their designs. Even though it is an easy technique to learn, you will be able to design an amazing effect!
1. Create a new document in Cinema 4D. Create a primitive cylinder object (Objects > Primitive > Cylinder)
and set it up as follows:
2. In your objects palette, right click the cylinder, and click Make Editable.
1. First Open Cinema 4D and make a new document. Now, create a sphere primitive (Objects > Primitive > Sphere). You should now see a sphere in your main view port. This is what we will be making our abstract from.
2. That was simple enough, wasn't it? The next step is to make your objec...